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Resilience & protection

Death's Door

A game-state rule, not a card keyword. An Avatar at 0 life is at Death's Door — locked at zero (cannot gain life ever again), immune to damage for the rest of the current turn, and ends the game on any damage taken on a subsequent turn.

When an Avatar's life is reduced to 0, they are now at death's door and can no longer gain life. At that moment, the wounded Avatar becomes immune to damage for the rest of that turn.

Filed under Resilience & protection — Keywords that protect a unit from interaction, plus the game-state rule that guards an Avatar at zero life.

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