Resilience & protection
Stealth
A unit with Stealth cannot be targeted by enemy spells, abilities, or projectiles. It can still be fought in regular close combat. Stealth breaks the moment the unit casts, strikes, activates, or deals damage — the first action is when cover drops.
A unit with Stealth cannot be targeted by enemy spells, abilities, or projectiles.
Filed under Resilience & protection — Keywords that protect a unit from interaction, plus the game-state rule that guards an Avatar at zero life.